The extra value you'll generate from blinking Elite Guardmage, Agent of Treachery, and friends (potentially every turn thanks to Thassa, Deep-Dwelling blinking Yorion, Sky Nomad to blink the rest of the team) will almost certainly more than make up for the drop in consistency you'll face from playing more cards in an absolute sense
This Stage 1 Pokemon doesnt have any fancy abilities or a partially strong attack, but if youre lucky enough, you can still dish out a huge amount of damage for very little Energy
Its mostly aimed at newer players, but its interesting for veterans to try new stuff and get new cards
Lets get toxic and throw in some infect cards like Plague Myr and Necropede
But if theres any one thing about Magic thats changed the most since the game first launched in 1993, its the Commander format, a fan-created format that emerged in the 2000s and has since become the most popular way to play