Second, the deck looks to generate value through counters (infect, +1/+1 counters, amass, etc), to take advantage of Thran's proliferate ability
Guild is in a decent place overall with one glaring exception: the Nightcrawler Network is wayyyyyy too good at disruption and scheming/counterscheming, mostly because The Network means you can functionally put Camerabots basically anywhere they might be useful
Land Tax White is very weak in the ramp department, and its usually behind on land count, especially against green players
Linlin Other Cards to Include We have multiple cards in this list with no Counter effect, so having can be useful to gain +3,000 Power by trashing a card from your hand
After that tangent which I promise will be relevant as we move forward lets check in with our interaction hierarchy