Flubs, the Fool Flubs, the Fool takes a lot of setup, but once you get hellbent, you have access to an incredible draw engine
D138 A three mana 3/3 with Haste is a great starting point, and this has great upside in a set with Clues everywhere
Aiwass allows you to quickly equip it to another face-up monster on the field, allowing that equipped monster to gain 1000 ATK/DEF, and if its an opponents monster, you take control of it, but its effects cannot be activated
Enlightened Tutor specializes in allowing white to find artifacts or enchantments, adding consistency to any deck you put it in, whether that be an equipment deck, and enchantress deck, or a combo deck revolving around specific non-creature permanents
I know combat damage isn't cool anymore online but I promise you lots of games still get ended by it, and starting out 3 shotting people like the OG's of the format is still solid