Gameplay-wise, however, Azurite Sea is as tough to pin down as Set 5
Zell Dincht is another valuable piece slotting into this strange landfall puzzle, bringing me slowly closer to a deck that blasts with Koth and Seismic Assault
Ifrit Suplex Thunder Magic Triple Triad Unexpected Request Vaan, Street Thief Warriors Sword Zell Dincht Airship Crash Ancient Adamantoise Balamb T-Rexaur Bards Bow Bartz and Boko Blitzball Shot Cactuar Chocobo Kick Chocobo Racetrack Clash of the Eikons Coliseum Behemoth Commune with Beavers Diamond Weapon The Earth Crystal Esper Origins Galufs Final Act Gigantoad Goobbue Gardener Gran Pulse Ochu Gysahl Greens Jumbo Cactuar Loporrit Scout Prishes Wanderings Quina, Qu Gourmet Reach the Horizon A Realm Reborn Ride the Shoopuf Rydias Return Sazh Katzroy Sazhs Chocobo Sidequest: Raise a Chocobo Summon: Fat Chocobo Summon: Fenrir Summon Titan Summoners Grimoire Tifa Lockhart Tifas Limit Break Torgal, A Fine Hound Town Greeter Traveling Chocobo Vanille, Cheerful lCie Absolute Virtue Balthier and Fran Black Waltz No
My biggest issue with the straight-out-of-the-box precon is that it feels light on ways to dump creatures into the graveyard, especially early in the game
There's probably more to be said about what this says about the Story Spotlights as objects if they're not so much the story as they are exciting rares used to advertise the storyline, are they as interesting to Vorthos-focused collectors as they might otherwise be