It's decisively an Aggressive deck that lives for combat, slapping a scary threat on the board, like Balan, Wandering Knight, and smashing face while the Control player scrambles to find answers to the mad kitty and its big ol' Hammer of Nazahn
Pretty great flavour all around, and at shy over 100 cards, it's a nice showcase that the cards can have quite a fair bit of storyline interconnectivity just with art and flavour text
Once Goblin Tomb Raider has been declared as an attacker, causing it to lose haste by removing all of your artifacts won't cause it to stop attacking, even if it entered the battlefield or came under your control that turn
Soul-Guide Lantern gives flexible targeted or mass graveyard exile
Fortunatelyand a spoiler for a later listtheres a very good card in Bloomburrow that can go in the same sorts of decks