For example, in Commander, Ill often begin my green suite with those two spells and then wonder which ones fit the deck next
I like the new faces, and I like the return of Weatherlight Saga characters that didnt have a great showing their first time around
Temur Spells: First and foremost, add some ways to make sure that Kalamax, the Stormsire can always be tapped, even if you don't have any good attacks, with vehicles like Smuggler's Copter and equipment like Whispersilk Cloak being some of the easiest options
Your characters will exert when questing for lore, activating an ability, and when challenging other exerted characters
The problem with Hatchery Spider is I can see missing on occasion, and thats going to be upsetting since a 5/7 reach creature isnt exactly the most exciting thing around