You can tell the top-down design here, where someone asked: If I design a card to be a moat, what would it look like? It might not be the most powerful, especially when decks dont necessarily need to attack to win, but its still cool and combines well with cards that enable flying
Attack 2 : Group attack The defending pokemon is paralyzed, poisoned, and burned
There are two key archetypes in the Pokemon TCG for you to consider: Turbo decks go fast and aim to build their ideal board state as fast as possible
Maybe throw in Grand Architect so all of our random Mages and Naban, Dean of Iteration tap for mana to cast all of the powerful artifacts we're tutoring up, and you have the basis for a potentially powerful mono-blue artifact Wizard deck in Modern
Promote Spiritomb () into the Active Spot to lock the opponent out of Trainer cards