Often, by the time our opponent can play a non-targeted board wipe, we've gotten our big stuff out and it's not as much of an issue
Aethersquall Ancient Awoken Horror Coastal Breach Consuming Tide Crush of Tentacles Cyclone Summoner Devastation Tide Displacement Wave Dromar, the Banisher Echoing Truth Engulf the Shore Evacuation Faerie Slumber Party Filter Out Flood of Tears Hibernation Hubris Hurkyl's Final Meditation Infernal Caretaker Inundate Kederekt Leviathan Llawan, Cephalid Empress Mark of Eviction Omen of Fire Perplexing Test Profaner of the Dead Raise the Palisade Rebuild Reduce to Dreams Saprazzan Bailiff Scarab of the Unseen Slinn Voda, the Rising Deep Soulquake Sunder Sunderflock The Great Synthesis Thousand Winds Time of Ice Turtles in Time Upheaval Wash Out Waterspout Elemental Whelming Wave Word of Undoing Worldpurge ther Burst
If Thancred Waters leaves the battlefield or you lose control of it before its triggered ability resolves, the target legendary permanent won't gain indestructible at all
Product content: 1 box EB02 collection 24 booster packs (12 cards per pack) Cards with different rarities (common, uncommon, rare, super rare, secret) New Leader Card: Monkey D
If you do, you've blanked any future discard spells your opponent might draw off the top of his or her library