The Great Designer Search (September 2006) Many years ago, I was having a one-on-one chat with my boss at the time, Randy Buehler, and he asked me the following question: "The Pro Tour has been very good for finding us developers, but we've been struggling to find more designers
Citadel Siege: Go counter crazy and tap the daylights out of your opponents
(2004-10-04) If you attempt to halve a negative life total, you halve 0
Foil Cards Foil cards take a bit more work than regular cards, between prepping the card to alter, and the extra difficulty of painting with the necessary transparency to really show off the foil
I look at things like the watermark matters and outside of the game assistance cards as being fun includes in Cube, the one-off mechanics like blurry, triple strike or protection from black borders all work within the rules of the game provided that youre open to the idea of them, the squirrel theme feels completely black border if the game allowed for more whimsy (easily a topic for another article), and a good chunk of the legendary permanents seem very well suited for Commander